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Giant Panda RIGGED 3D model

$470.00
SKU: 13332 Category: Animals

3D Panda Ready for your Film!

Created for production , easy to make changes and integrate it in your pipeline, everything with relative paths.

Just Animate in Maya, export it, open the lighting scene in Houdini, replace the animation path and click render, it sounds easy enough, right?

This Asset was build with:

MODEL - Maya 2020 SCULPT - Zbrush 2021.5.1RIG - Maya 2020TEXTURES - Substance Painter 6.2.1LOOKDEV - Houdini 18.0.532GROOM - Houdini 18.0.532RENDER - Arnold 6.0.4.0 ( Houdini )

Download files:

MODEL

Native Maya scene (ma)

Rest pose (obj, fbx, stl, abc)

RIGGING

Proxy Rig (ma)

Skin Rig (ma)

Face Rig (ma)

Main Rig (ma)

TEXTURES

All the textures below converted in .TX

Displacement , 4K , EXR , RAW

BaseColor, 4K , TIF , SRGB

Roughness, 4K , TIF , RAW

Metalness, 4K , TIF , RAW

Coat Weight, 4K , TIF , SRGB

SSS Weight, 4K , TIF , SRGB

Bump, 4K , TIF , RAW

Normal, 4K , TIF , RAW

Groom Root Color, 4K , TIF , SRGB

Groom Tip Color, 4K , TIF , SRGB

Body Masks, 2K , TIF , SGRB

LIGHTING

Basic Lighting setup with render passes (hip)

Basic HDRI

GROOM

More infos:

WORLD SCALE

Maya 1:1

Houdini 1:10

UV's

No overlapping

Main body uses UDIM workflow to get more resolution ( 18 tiles )

The Groom body has just one tile and this is connected to the Main body with a simple blendshape

SCENES

Clean names and very organized

No default name like 'polycube1'

Production Suffixes, easy to connect material and understand what to render

RIGGING

Proxy Rig, a light version of the rig to speed up the animation process.

Face Rig, heavy version of the rig with all the face expressions stored inside, easy if you need to make any changes.

Skin Rig, the body rig with just joint placement and skin clusters.

Main Rig, the final rig with everything connected and the one to use to export the animation , this is optimized, in case you changed the model you need to rebuild it using the Face Rig and Skin Rig.

ANIMATION

GROOM

Uses relative path, nothing hard coded easier to connect everything in your server, the file will look into $HIP/formats and $HIP/formats/caches

Guides cached in bgeo and alembic in separated files in case you want to rebuild the groom in another software or make any changes.

Just switch the animation in the top nodes with your and will just work.

LOOKDEV

Build in Arnold 6

Uses relative path , the file will look into $HIP/textures

3D Model formats

Format limitations
Native
  • Autodesk Maya (.ma, .mb) (8 files)972 MBVersion: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6
Exchange
  • Houdini (.hda, .hip, .bgeo, .geo, .bclip, .clip, .hipnc) (5 files)526 MBVersion: 2018Renderer: Arnold 6Version: 2018Renderer: Arnold 6Version: 2018Renderer: Arnold 6Version: 2018Renderer: Arnold 6Version: 2018Renderer: Arnold 6
  • Autodesk Maya (.ma, .mb) (8 files)972 MBVersion: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6Version: 2020Renderer: Arnold 6
  • OBJ (.obj, .mtl) (4 files)102 MBVersion: 2018Version: 2018
  • Autodesk FBX 2018 (.fbx)29.5 MB
  • Alembic (.abc) (30 files)303 MBVersion: 2018Version: 2018Version: 2018Version: 2018Version: 2018Version: 2018Version: 2018Version: 2018Version: 2018Version: 2018
  • Textures zip6.62 GBVersion: zipVersion: zipVersion: zipVersion: zip
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